Creativity and contextualization activities in educational robotics to improve engineering and computational thinking

Albert Valls, Jordi Albó-Canals, Xavier Canaleta

Producció científica: Capítol de llibreContribució a una conferènciaAvaluat per experts

16 Cites (Scopus)

Resum

One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today’s requirements of the students and the development of the skills, competencies and disciplines involved of STEAM. In this paper cover related aspects of the computational thinking, the engineering thinking required to develop the context-oriented activities through technological platforms based on educational robotics. The contextualization of the activities worked with Scratch and LEGO Mindstorms are the basis of two study groups. Different methodologies of learning of the technological platforms are used in these groups. The methodology developed during several sessions of the academic course is the main argument to introduce the Educational Robotics and the development of the STEAM in a traditional school of Barcelona.

Idioma originalAnglès
Títol de la publicacióRobotics in Education - Latest Results and Developments
EditorsRichard Balogh, Wilfried Lepuschitz, Munir Merdan, Gottfried Koppensteiner, David Obdrzalek
EditorSpringer Verlag
Pàgines100-112
Nombre de pàgines13
ISBN (imprès)9783319628745
DOIs
Estat de la publicacióPublicada - 2018
Esdeveniment8th International Conference on Robotics in Education, RiE 2017 - Sofia, Bulgaria
Durada: 26 d’abr. 201728 d’abr. 2017

Sèrie de publicacions

NomAdvances in Intelligent Systems and Computing
Volum630
ISSN (imprès)2194-5357

Conferència

Conferència8th International Conference on Robotics in Education, RiE 2017
País/TerritoriBulgaria
CiutatSofia
Període26/04/1728/04/17

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