Creativity and contextualization activities in educational robotics to improve engineering and computational thinking

Albert Valls, Jordi Albó-Canals, Xavier Canaleta

Producción científica: Capítulo del libroContribución a congreso/conferenciarevisión exhaustiva

17 Citas (Scopus)

Resumen

One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today’s requirements of the students and the development of the skills, competencies and disciplines involved of STEAM. In this paper cover related aspects of the computational thinking, the engineering thinking required to develop the context-oriented activities through technological platforms based on educational robotics. The contextualization of the activities worked with Scratch and LEGO Mindstorms are the basis of two study groups. Different methodologies of learning of the technological platforms are used in these groups. The methodology developed during several sessions of the academic course is the main argument to introduce the Educational Robotics and the development of the STEAM in a traditional school of Barcelona.

Idioma originalInglés
Título de la publicación alojadaRobotics in Education - Latest Results and Developments
EditoresRichard Balogh, Wilfried Lepuschitz, Munir Merdan, Gottfried Koppensteiner, David Obdrzalek
EditorialSpringer Verlag
Páginas100-112
Número de páginas13
ISBN (versión impresa)9783319628745
DOI
EstadoPublicada - 2018
Evento8th International Conference on Robotics in Education, RiE 2017 - Sofia, Bulgaria
Duración: 26 abr 201728 abr 2017

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen630
ISSN (versión impresa)2194-5357

Conferencia

Conferencia8th International Conference on Robotics in Education, RiE 2017
País/TerritorioBulgaria
CiudadSofia
Período26/04/1728/04/17

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