TY - GEN
T1 - Creativity and contextualization activities in educational robotics to improve engineering and computational thinking
AU - Valls, Albert
AU - Albó-Canals, Jordi
AU - Canaleta, Xavier
N1 - Publisher Copyright:
© 2018, Springer International Publishing AG.
PY - 2018
Y1 - 2018
N2 - One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today’s requirements of the students and the development of the skills, competencies and disciplines involved of STEAM. In this paper cover related aspects of the computational thinking, the engineering thinking required to develop the context-oriented activities through technological platforms based on educational robotics. The contextualization of the activities worked with Scratch and LEGO Mindstorms are the basis of two study groups. Different methodologies of learning of the technological platforms are used in these groups. The methodology developed during several sessions of the academic course is the main argument to introduce the Educational Robotics and the development of the STEAM in a traditional school of Barcelona.
AB - One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today’s requirements of the students and the development of the skills, competencies and disciplines involved of STEAM. In this paper cover related aspects of the computational thinking, the engineering thinking required to develop the context-oriented activities through technological platforms based on educational robotics. The contextualization of the activities worked with Scratch and LEGO Mindstorms are the basis of two study groups. Different methodologies of learning of the technological platforms are used in these groups. The methodology developed during several sessions of the academic course is the main argument to introduce the Educational Robotics and the development of the STEAM in a traditional school of Barcelona.
KW - Computational thinking
KW - Creativity
KW - Educational robotics
KW - Engineering thinking
KW - Learning process
KW - STEAM
UR - http://www.scopus.com/inward/record.url?scp=85029433861&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-62875-2_9
DO - 10.1007/978-3-319-62875-2_9
M3 - Conference contribution
AN - SCOPUS:85029433861
SN - 9783319628745
T3 - Advances in Intelligent Systems and Computing
SP - 100
EP - 112
BT - Robotics in Education - Latest Results and Developments
A2 - Balogh, Richard
A2 - Lepuschitz, Wilfried
A2 - Merdan, Munir
A2 - Koppensteiner, Gottfried
A2 - Obdrzalek, David
PB - Springer Verlag
T2 - 8th International Conference on Robotics in Education, RiE 2017
Y2 - 26 April 2017 through 28 April 2017
ER -