Social Sciences
Student Motivation
100%
Urban Spaces
90%
Academic Year
69%
Project-Based Learning
69%
Learning Experiences
69%
Construction Engineering
60%
Citizens' Participation
60%
Development Project
50%
Computer Science
39%
Electronic Learning
39%
Information Technology
39%
Professional Competence
30%
Flipped Classroom
30%
Professional Learning
30%
Pilot Study
30%
Virtual Reality
30%
Digital Divide
30%
Social Data
30%
Educational Environment
30%
Technological Change
30%
Architecture Education
30%
Systematic Review
30%
Methods Evaluation
30%
Project Evaluation
30%
Smart City
30%
Collaborative Learning
30%
Learning Process
30%
Information Society
30%
Learning Style
30%
Teaching Methods
30%
Educational Process
24%
Lockdown
20%
Student Performance
20%
Urban Sustainability
15%
Barcelona
15%
Urban Transportation
15%
Scientific Methods
15%
Public Works
15%
Legislation
15%
Private Institution
15%
Private University
15%
Learning Strategy
15%
Teaching Strategy
15%
Survey Analysis
15%
Continent
15%
Spanish
9%
Quasi Experiment
9%
Learning Method
9%
Construction Industry
9%
Evaluation Method
9%
Computer Science
Development Project
90%
Analytic Approach
60%
Interactive System
60%
Information Modeling
60%
Academic Analytics
45%
Learning Experiences
45%
Virtual Reality System
45%
Gamification
39%
Information Technology
39%
Academic Field
30%
collaborative design
30%
structure learning
30%
Project Outcome
30%
Technical Architecture
30%
Citizen Participation
30%
Teaching Practice
30%
Building Construction
30%
Draw Attention
30%
Research Knowledge
30%
Learning Style
30%
Architecture Framework
30%
Undergraduate Course
30%
Learning Approach
30%
Learning Process
30%
Student Assessment
30%
Serious Game
30%
Electronic Learning
30%
Oral Communication
30%
Collaborative Learning
30%
Gamified Strategy
20%
Project Structure
15%
Risk Prevention
15%
Predictive Model
15%
Team Member
15%
Function Profile
15%
Design Implementation
15%
Quantitative Study
15%
Research Results
15%
Virtual Navigation
15%
Quantitative Research
15%
Engineering Field
15%
Virtual Reality
15%
Integration Process
9%
Education Institution
9%
Teaching and Learning
9%
Exclusion Criterion
9%
Inclusion Criterion
9%
Multimedia
9%
Student Profile
9%
Private Institution
9%
Engineering
Building Information Modeling
60%
Building Engineering
60%
Virtual Reality
45%
Design Process
45%
Urban Design
30%
Serious Games
30%
Steel Structure
30%
Gamification
30%
Construction Engineering
30%
Project Evaluation
30%
Architectural Engineering
27%
Engineering
15%
Profile Function
15%
Navigation System
15%
Risk Prevention
15%
Urban Planning
15%
Building Management
15%
Construction Management
15%
Class Method
15%
Research Project
15%
Main Difference
15%
User Profile
15%
Public Works
9%
Design Phase
7%
Main Conclusion
7%