@article{a60d46af67b24283bad3b9a6fa3d460f,
title = "Qualitative assessment of effective gamification design processes using motivators to identify game mechanics",
abstract = "This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.",
keywords = "Design strategy, Effective gamification, Engagement, Gaming experience, Mechanics, Motivation, User experience",
author = "Eva Villegas and David Fonseca and Enric Pe{\~n}a and Paula Bonet and Sara Fern{\'a}ndez‐guinea",
note = "Funding Information: SGR 934”), and also supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016‐77464‐C2‐1‐R & BIA2016‐77464‐C2‐2‐ R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013‐2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la in‐ tegraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)”, & “Dise{\~n}o Gamificado de vis‐ ualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias moti‐ vacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). Funding Information: This research has been partially funded by the {\textquoteleft}Secretaria d{\textquoteright}Universitats i Recerca{\textquoteright} of the Department of Business and Knowledge of {\textquoteleft}Generalitat de Catalunya{\textquoteright} (grant identification “2017 SGR 934”), and also supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016‐77464‐C2‐1‐R & BIA2016‐77464‐C2‐2‐ R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013‐2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la in-tegraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)”, & “Dise{\~n}o Gamificado de vis-ualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias moti-vacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). Funding Information: Funding: This research has been partially funded by the {\textquoteleft}Secretaria d{\textquoteright}Universitats i Recerca{\textquoteright} of the Department of Business and Knowledge of {\textquoteleft}Generalitat de Catalunya{\textquoteright} (grant identification “2017 Publisher Copyright: {\textcopyright} 2021 by the authors. Licensee MDPI, Basel, Switzerland.",
year = "2021",
month = apr,
day = "1",
doi = "10.3390/s21072556",
language = "English",
volume = "21",
journal = "Sensors (Switzerland)",
issn = "1424-8220",
publisher = "Multidisciplinary Digital Publishing Institute (MDPI)",
number = "7",
}