Pleasant learning experiences: Augmenting knowledge through games and interaction

Oscar Garcia-Panella, Anna Badia-Corrons, Emiliano Labrador-Ruiz, David Fonseca-Escudero

Producció científica: Capítol de llibreCapítolAvaluat per experts

3 Cites (Scopus)

Resum

There is no discussion on treating games (pure interactive experiences) as structured and complex activities that can be used for solving problems and then for learning. The Multimedia field is purely transversal and strategic. It can be applied to different sectors, providing innovative solutions from the mixing of knowledge and different perspectives. Different academic programs are focusing on the integration of the creation, the design, and the engineering "pieces" in any learning process. La Salle-URL has offered a unique multimedia engineering degree since 1996 plus an innovative Multimedia Creation, Design, and Engineering (MCDEM) master program since 2005. Both degrees mean new approximations to the training, teaching, and learning experiences with suitable syllabi that take into account different technologies and methods in order to ensure the best learning performance for students. Both degrees are adapted to the new European framework (Bologna process and European higher education area) in terms of teaching methodologies and evaluation rubrics. The authors listened to the industries. They were told to incorporate soft skills within their layouts, and therefore, they introduced project-based approaches in which students solved real problems coupled with real environmental parameters.

Idioma originalAnglès
Títol de la publicacióEducational Stages and Interactive Learning
Subtítol de la publicacióFrom Kindergarten to Workplace Training
EditorIGI Global
Pàgines369-386
Nombre de pàgines18
ISBN (imprès)9781466601376
DOIs
Estat de la publicacióPublicada - 2012

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