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Collaborations and top research areas from the last five years
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STReaM: STReaM. Society, Technology, Religion and Media.
Díez Bosch, M., Anyó Sayol, L., Cabeza Gutes, M. E., Colell Pallarès, J., Coll Rubio, P., Escolà Gascon, A., Franch Puig, P., Israel Turim, V., Justel Vázquez, S. J., Laferrara, V., Micó Sanz, J. L., Palos Rey, L., Pérez Soler, S., Sabaté Gauxachs, A., Sabaté Salazar, J., Esparza Olivero, D. & Negredo Fernández, R.
1/01/22 → 30/06/25
Project: Research Groups and Network Grants › Research Groups
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Fahrenheit: Grup de recerca en Control i límits de les representacions mediàtiques
Anyó Sayol, L., De Felipe Allué, F., Gómez García, I. & Monte Salvador, C.
1/01/17 → 31/12/21
Project: Research Groups and Network Grants › Research Groups
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Cultura Audiovisual
Radigales Babí, J., Anyó Sayol, L., Zilles, K., Sellés Quintana, M., Gómez García, I., De Felipe Allué, F., Jauset Berrocal, J. À., Salazar Anglada, A., Álvarez Vaquero, A., LLUÍS FALCÓ, J., Villanueva-Benito, I. & Sumoy Gete-Alonso , M.
1/01/14 → 30/04/17
Project: Research Groups and Network Grants › Research Groups
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Ambivalencia emocional en The Last of Us: las emociones en los videojuegos, entre la complejidad narrativa y la lealtad del jugador
Anyó Sayol, L. & Colom, À., 30 Jan 2021, In: Atalante. 31, p. 85-102 17 p.Translated title of the contribution :Emotional Ambivalence in The last of Us: Emotion in Video Games, Between Narrative Complexity and Player Loyalty Research output: Indexed journal article › Article › peer-review
Open Access -
EMOTIONAL AMBIVALENCE IN THE LAST OF US: EMOTIONS IN VIDEO GAMES, BETWEEN NARRATIVE COMPLEXITY AND PLAYER ALLEGIANCE
Anyó, L. & Colom, À., Jan 2021, In: Atalante. 31, p. 85-102 18 p.Research output: Indexed journal article › Article › peer-review
1 Citation (Scopus) -
Cultural creation and political activism in the digital world
Anyó, L. & Ribeiro, I. M., 1 Jan 2016, Citizen Participation and Political Communication in a Digital World. Routledge Taylor & Francis Group, p. 153-166 14 p. (Routledge Studies in New Media and Cyberculture).Research output: Book chapter › Chapter › peer-review
2 Citations (Scopus)