TY - JOUR
T1 - Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
AU - Iriondo, Ignasi
AU - Montero, José A.
AU - Sevillano, Xavier
AU - Socoró, Joan C.
N1 - Funding Information:
The authors would like to thank the General Management board members of La Salle – Universitat Ramon Llull for their support during the design and implementation of this learning experience. Moreover, we thank all the teaching staff involved in its conception, design and implementation, especially to Carles Vilella, Simó Graells, Rosa M. Alsina, Maria Alsina and Sonia Luengo.
Publisher Copyright:
© 2019 Elsevier Ltd
PY - 2019/10
Y1 - 2019/10
N2 - This work describes the design, implementation and evaluation of a multi-subject learning experience based on the principles of Constructionism, in which the construction of a videogame is the learning artifact that engages students in four different technical and management subjects included in the ICT engineering degree curricula of the School of Engineering at La Salle – Universitat Ramon Lull. Working in groups in a simulated corporate scenario, students learnt the basics of emergent technologies such as 3D audio, computer vision or speech recognition, while developing soft skills like negotiation or work planning. As regards the evaluation of the academic results, the proposed methodology made attendance rate rise from around 50% to over 90%, and average pass rate from 72% to 93%. Moreover, to capture their short and long-term view of the learning experience, students answered two opinion surveys along time: the first on completion of the project, and a second one 3–5 years after completing their graduate studies, with all of them integrated in the labor market. The analysis of these surveys reveals that over 85% of students showed a high degree of satisfaction, and an overwhelming preference for the new methodology over classic learning methodologies.
AB - This work describes the design, implementation and evaluation of a multi-subject learning experience based on the principles of Constructionism, in which the construction of a videogame is the learning artifact that engages students in four different technical and management subjects included in the ICT engineering degree curricula of the School of Engineering at La Salle – Universitat Ramon Lull. Working in groups in a simulated corporate scenario, students learnt the basics of emergent technologies such as 3D audio, computer vision or speech recognition, while developing soft skills like negotiation or work planning. As regards the evaluation of the academic results, the proposed methodology made attendance rate rise from around 50% to over 90%, and average pass rate from 72% to 93%. Moreover, to capture their short and long-term view of the learning experience, students answered two opinion surveys along time: the first on completion of the project, and a second one 3–5 years after completing their graduate studies, with all of them integrated in the labor market. The analysis of these surveys reveals that over 85% of students showed a high degree of satisfaction, and an overwhelming preference for the new methodology over classic learning methodologies.
KW - Active learning
KW - Constructionism
KW - Engineering skills
KW - Multidisciplinary teamwork
KW - Project-oriented learning
KW - Soft skills
UR - http://www.scopus.com/inward/record.url?scp=85063379786&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2019.03.019
DO - 10.1016/j.chb.2019.03.019
M3 - Article
AN - SCOPUS:85063379786
SN - 0747-5632
VL - 99
SP - 381
EP - 395
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -