Resumen
The main aim of this study is to improve the understanding of historical buildings through the use of advanced visual technologies. The main innovative features of the project are focused on the use of mobile and wearable technologies, the indoor location, and their mixed assessment an educational project. We will use smartphones, virtual reality and indoor positioning systems. Both the devices and the users' experience will be assessed with a quantitative and a qualitative approach. The proposal seeks to complement, the real experience of visiting an emblematic space (our case study: The Casa Batlló Museum, 1904-1906, Antonio Gaudí, Barcelona, Spain), in order to improve the spatial skills of architecture students and general visitors of this type of architectural landmarks.
| Idioma original | Inglés |
|---|---|
| Páginas (desde-hasta) | 50-61 |
| Número de páginas | 12 |
| Publicación | International Journal of Technology and Human Interaction |
| Volumen | 13 |
| N.º | 4 |
| DOI | |
| Estado | Publicada - 1 oct 2017 |
Huella
Profundice en los temas de investigación de 'Virtual reality using smart-devices in educational frameworks: Case study: Museum Casa Batlló'. En conjunto forman una huella única.Cómo citar
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