TY - JOUR
T1 - The Treatment of Internet Gaming Disorder
T2 - a Brief Overview of the PIPATIC Program
AU - Torres-Rodríguez, Alexandra
AU - Griffiths, Mark D.
AU - Carbonell, Xavier
N1 - Funding Information:
Funding Information This study was supported by personal Blanquerna Research Grant (BRB) awarded to Alexandra Torres-Rodríguez (Universitat Ramon Llull, Barcelona).
Publisher Copyright:
© 2017, The Author(s).
PY - 2018/8/1
Y1 - 2018/8/1
N2 - Over the last decade, there has been an increase in children and adolescents accessing psychology services regarding problematic use of online videogames. Consequently, providing effective treatment is essential. The present paper describes the design process of a manualized PIPATIC (Programa Individualizado Psicoterapéutico para la Adicción a las Tecnologías de la información y la comunicación) intervention program for 12- to 18-year-old adolescents with Internet Gaming Disorder. The design and application of the PIPATIC program integrates several areas of intervention structured into six modules: psychoeducational, treatment as usual, intrapersonal, interpersonal, family intervention, and development of a new lifestyle. The program’s goals are to reduce the addiction symptoms related to online videogames and to improve the well-being of adolescents. Preliminary findings suggest positive and encouraging effects.
AB - Over the last decade, there has been an increase in children and adolescents accessing psychology services regarding problematic use of online videogames. Consequently, providing effective treatment is essential. The present paper describes the design process of a manualized PIPATIC (Programa Individualizado Psicoterapéutico para la Adicción a las Tecnologías de la información y la comunicación) intervention program for 12- to 18-year-old adolescents with Internet Gaming Disorder. The design and application of the PIPATIC program integrates several areas of intervention structured into six modules: psychoeducational, treatment as usual, intrapersonal, interpersonal, family intervention, and development of a new lifestyle. The program’s goals are to reduce the addiction symptoms related to online videogames and to improve the well-being of adolescents. Preliminary findings suggest positive and encouraging effects.
KW - Cognitive behavioral therapy
KW - Gaming addiction
KW - Internet Gaming Disorder
KW - Internet addiction
KW - Manualized treatment
KW - Online videogames
UR - http://www.scopus.com/inward/record.url?scp=85033603116&partnerID=8YFLogxK
U2 - 10.1007/s11469-017-9825-0
DO - 10.1007/s11469-017-9825-0
M3 - Article
AN - SCOPUS:85033603116
SN - 1557-1874
VL - 16
SP - 1000
EP - 1015
JO - International Journal of Mental Health and Addiction
JF - International Journal of Mental Health and Addiction
IS - 4
ER -