Teaching case: Applying gamification techniques and virtual reality for learning building engineering 3D arts

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56 Citas (Scopus)

Resumen

In this paper the researchers describe the use of gamification and virtual reality-enhanced learning in university engineering and architecture classes. Our goal is to increase student motivation and engagement through various technologies and learning methodologies based on game mechanics, called gamification, and the use of virtual reality. Gamification is used to engage students in the learning process and stretch their retention of the knowledge and skills received beyond a single lecture. Engagement is the main objective in applying gamification. The use of gamification and new technologies for enhancing the learning process will boost achievement in 3D architectural subjects for design, and convey and validate any architectural project. The researchers used virtual reality and software like Sketchfab, Unity, and Oculus Rift VR to enter virtual and immersive worlds that students used to enhance their architectural designs. To connect the technologies, the researchers used Unity for programming all the viewer behaviors and the virtual world interactivity. The researchers used Oculus Rift, a heads-up display for virtual reality with a high immersive presence, to design a pavilion and create a virtual island from scratch.

Idioma originalInglés
Título de la publicación alojadaProceedings - TEEM 2014
Subtítulo de la publicación alojada2nd International Conference on Technological Ecosystems for Enhancing Multiculturality
EditoresFrancisco Jose Garcia-Penalvo
EditorialAssociation for Computing Machinery
Páginas171-177
Número de páginas7
ISBN (versión digital)9781450328968
DOI
EstadoPublicada - 1 oct 2014
Evento2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014 - Salamanca, Espana
Duración: 1 oct 20143 oct 2014

Serie de la publicación

NombreACM International Conference Proceeding Series

Conferencia

Conferencia2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014
País/TerritorioEspana
CiudadSalamanca
Período1/10/143/10/14

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