TY - GEN
T1 - Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces
AU - Calvo, Xavier
AU - Fonseca, David
AU - Sánchez-Sepúlveda, Mónica
AU - Amo, Daniel
AU - Llorca, Josep
AU - Redondo, Ernesto
N1 - Funding Information:
Acknowledgments. This research was supported by the programs BIA2016-77464-C2-1-R of the National Plan for Scientific Research, Development and Technological Innovation 2013– 2016, Government of Spain, titled “Gamificación para la enseñanza del diseño urbano y la integración en ella de la participación ciudadana (ArchGAME4CITY)” [Gamification for the teaching of urban design and the integration in it of citizen participation (ArchGAME4CITY)] and BIA2016-77464-C2-2-R of the National Plan for Scientific Research, Development and Technological Innovation 2013–2016, Government of Spain, titled “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)” [“Gamified 3D visualization design with virtual reality systems for the study of the improvement of motivational, social and spatial competences of the user (EduGAME4CITY)”]. (AEI/FEDER, UE).
Publisher Copyright:
© 2018, Springer International Publishing AG, part of Springer Nature.
PY - 2018
Y1 - 2018
N2 - The architectural students must acquire for their professional future the comprehension of the space and the usage of the urban projects. In this sense, the possibilities offered by interactive visualization platforms, typically used for the creation of computerized games, can be especially useful given their power and versatility (for example through the process of rendering a scene with lights, textures and materials in real time). The present article contextualizes three-dimensional interactive visualization systems in architectural education, and explains the development of the main interactions for students, with elements of urban furniture, under the programming in Unreal.
AB - The architectural students must acquire for their professional future the comprehension of the space and the usage of the urban projects. In this sense, the possibilities offered by interactive visualization platforms, typically used for the creation of computerized games, can be especially useful given their power and versatility (for example through the process of rendering a scene with lights, textures and materials in real time). The present article contextualizes three-dimensional interactive visualization systems in architectural education, and explains the development of the main interactions for students, with elements of urban furniture, under the programming in Unreal.
KW - Architecture education
KW - Render
KW - Unreal
KW - Urban design
KW - Virtual interactions
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85050464045&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91152-6_10
DO - 10.1007/978-3-319-91152-6_10
M3 - Conference contribution
AN - SCOPUS:85050464045
SN - 9783319911519
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 128
EP - 140
BT - Learning and Collaboration Technologies. Learning and Teaching - 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Proceedings
A2 - Zaphiris, Panayiotis
A2 - Ioannou, Andri
PB - Springer Verlag
T2 - 5th International Conference on Learning and Collaboration Technologies, LCT 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -