@article{e169d5efbeae4b00a9da369f11956036,
title = "Mixed assessment of virtual serious games applied in architectural and urban design education",
abstract = "The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles{\textquoteright} function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.",
keywords = "Architecture and urban projects, Decision making, Interactive systems, Learning implementation, Mixed assessment, Serious games, Usability, User experience, User profile, Virtual reality",
author = "David Fonseca and Janaina Cavalcanti and Enric Pe{\~n}a and Victor Valls and M{\'o}nica Sanchez-Sep{\'u}lveda and Fernando Moreira and Isidro Navarro and Ernesto Redondo",
note = "Funding Information: Funding: This research has been supported by the National Program of Research, Development and Innovation aimed at the Society Challenges with the references BIA2016-77464-C2-1-R and BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological In- novation 2013-2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la integraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)”, and “Dise{\~n}o Gamificado de visualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). Funding Information: This research has been supported by the National Program of Research, Development and Innovation aimed at the Society Challenges with the references BIA2016-77464-C2-1-R and BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological In-novation 2013-2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la integraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)”, and “Dise{\~n}o Gamificado de visualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). Publisher Copyright: {\textcopyright} 2021 by the authors. Licensee MDPI, Basel, Switzerland.",
year = "2021",
doi = "10.3390/s21093102",
language = "English",
volume = "21",
journal = "Sensors (Switzerland)",
issn = "1424-8220",
publisher = "Multidisciplinary Digital Publishing Institute (MDPI)",
number = "9",
}