TY - GEN
T1 - Jigsaw in the time of pandemic
AU - Marinescu, Maria Cristina
AU - Marzo, Jose L.
N1 - Publisher Copyright:
© 2020 17th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2020. All rights reserved.
PY - 2020
Y1 - 2020
N2 - Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique that works by dividing the learning material into different tasks and the class into different groups. What set out to be a controlled experiment in increasing motivation and participation through collaboration, turned into a much more complex scenario due to the arrival of the Covid-19 pandemic, which gave us some interesting results to report. We have seen more positive results this year than the last: the number of students that felt that Jigsaw requires more effort than traditional methods has fallen, they consistently thought that Jigsaw improved teamwork, and they felt they have learned more from their expert peers as the experiment advanced. Some of the results may be due to the confinement forcing people stay indoors, with no social outings and fewer distractions - so more time to study. Another factor that may be relevant are the implicit expectations that were set by the confinement about distance learning and the need to cooperate.
AB - Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique that works by dividing the learning material into different tasks and the class into different groups. What set out to be a controlled experiment in increasing motivation and participation through collaboration, turned into a much more complex scenario due to the arrival of the Covid-19 pandemic, which gave us some interesting results to report. We have seen more positive results this year than the last: the number of students that felt that Jigsaw requires more effort than traditional methods has fallen, they consistently thought that Jigsaw improved teamwork, and they felt they have learned more from their expert peers as the experiment advanced. Some of the results may be due to the confinement forcing people stay indoors, with no social outings and fewer distractions - so more time to study. Another factor that may be relevant are the implicit expectations that were set by the confinement about distance learning and the need to cooperate.
KW - Active Learning
KW - Autonomous Learning
KW - Blended Learning
KW - Collaborative Learning
KW - Jigsaw
UR - http://www.scopus.com/inward/record.url?scp=85099574840&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85099574840
T3 - 17th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2020
SP - 99
EP - 106
BT - 17th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2020
PB - IADIS Press
T2 - 17th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2020
Y2 - 18 November 2020 through 20 November 2020
ER -