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Heritage Augmented Reality Applications for Enhanced User Experience: A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain

  • Isidro Navarro*
  • , Albert Sánchez
  • , Lluís Gimenez
  • , Miguel Ángel Pérez
  • , Teresa Vidal Peig
  • , Alia Besné
  • , Ernest Redondo
  • *Autor/a de correspondencia de este trabajo

Producción científica: Capítulo del libroContribución a congreso/conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

This paper presents the continuous research in enhanced learning in heritage with user experience evaluation. The objective is to evaluate learning methodologies with students of architectural degree with visualization technologies applied in projects for the understanding of heritage. The projects are developed with the aim of enriching how we experience our patrimony using Augmented Reality techniques. The main contribution of this research is the design of experiences that embrace new technologies and tourism, to offer innovative projects for the enhancement of cultural and natural heritage. The present research shows the results of the last workshop. The purpose was to develop an AR video game applied to Architectural Heritage for children. The analysis of user experience is based in quantitative and qualitative surveys. Results extracted from the evaluation reveals that ‘motivation’ category was the best valued by the students. The main conclusions are that AR technology applied in applications for visitors of heritage sites improves the user experience, PBL methodology enhances learning with the use of new technologies and evaluation methods demonstrates the adoption of AR is acceptable by students in development of innovative projects.

Idioma originalInglés
Título de la publicación alojadaLearning and Collaboration Technologies
Subtítulo de la publicación alojadaGames and Virtual Environments for Learning - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditoresPanayiotis Zaphiris, Andri Ioannou
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas302-312
Número de páginas11
ISBN (versión impresa)9783030779429
DOI
EstadoPublicada - 2021
Evento8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021 - Virtual, Online
Duración: 24 jul 202129 jul 2021

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen12785 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021
CiudadVirtual, Online
Período24/07/2129/07/21

Huella

Profundice en los temas de investigación de 'Heritage Augmented Reality Applications for Enhanced User Experience: A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain'. En conjunto forman una huella única.

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