Resumen
Online communities, like Wikipedia and Stack Overflow, have made a vast repository of knowledge available as a public good. However, they suffer from under-contribution in terms of quantity and quality. To tackle this issue, online communities have increasingly been relying on gamification, the use of game elements in non-game settings, to incentivize their members. The consequences of introducing such features on members’ behavior have remained elusive—partly due to the lack of controlled experiments. Herein, we take advantage of a natural experiment in which a technical online community introduced gamified rewards, which are awarded contingent on performance thresholds—termed performance contingent symbolic awards. Employing a difference-in-differences design using a comparable online community as a control group, we find that the introduction of performance contingent symbolic awards has a negative impact on the contribution behavior overall and that experienced members reduce their contribution quantity while inexperienced members reduce their contribution quality.
| Idioma original | Inglés |
|---|---|
| Número de artículo | 2393 |
| Publicación | International Conference on Information Systems, ICIS 2022: "Digitization for the Next Generation" |
| N.º | 18 |
| Estado | Publicada - 4 nov 2022 |
Huella
Profundice en los temas de investigación de 'Heavy Medal: The Consequences of Introducing Symbolic Awards on Contribution Behavior in Online Communities'. En conjunto forman una huella única.Cómo citar
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver