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Game on: exploring the role of games in supply chain management

Producción científica: Capítulo del libroCapítulorevisión exhaustiva

Resumen

Over the past decade, the use of games in higher education, including supply chain management, has become increasingly prevalent. This chapter has two objectives: firstly, to conduct a review of current business games in the supply chain management field; and secondly, to categorize them based on their learning objectives (i.e., cognitive, motor, affective, or communicative). Our analysis indicates that cognitive learning outcomes are present in all the supply chain management games reviewed, while some games focus on affective or communicative learning outcomes as well. The implications of our findings for educators are also discussed in this chapter.

Idioma originalInglés
Título de la publicación alojadaBusiness Education in the 21st Century
Subtítulo de la publicación alojadaDeveloping Discipline Competences and Transformation Capabilities
EditorialEdward Elgar Publishing Ltd.
CapítuloCapítulo 14
Páginas230-240
Número de páginas11
ISBN (versión digital)9781802202694
ISBN (versión impresa)9781802202687
DOI
EstadoPublicada - 4 jun 2024

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