@article{912fa1cf14fb400d927a08fc7cfa0c6a,
title = "Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles",
abstract = "The aim of this article is to study how students currently understand the conception of space through different media and how that understanding helps them to intervene in the space. Firstly, the process of teaching and learning as well as innovative supporting technologies are analysed, revealing the characteristics of the contemporary student profile and better ways of teaching according to it. Secondly, we describe the evaluation of an experiment with a virtual reality (VR) system for urban project design with students of architecture from two universities. The premise is that the technology used in VR is familiar to the current profile of students. This paper aims to study the advantages and disadvantages of this trend and to find a balance. To do so, we use a quantitative method to evaluate students' profiles and their level of satisfaction with the system. The results were obtained by a questionnaire and a survey, which show the role and use of technologies in the students' environment and the degree of satisfaction when using it in the educational processes. In line with our assumptions, the value of satisfaction in the use of an advanced visualization technology in the classroom reveals a high level of motivation, in general, with differentiation between students in their first and last phases of studies.",
keywords = "3D interactive learning environments, architecture education, urban design, virtual reality, visualization",
author = "Sanchez-Sepulveda, {Monica V.} and David Fonseca and Alicia Garc{\'i}a-Holgado and Garc{\'i}a-Pe{\~n}alvo, {Francisco Jos{\'e}} and Jordi Franquesa and Ernesto Redondo and Fernando Moreira",
note = "Funding Information: This research was supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R and BIA2016-77464-C2-2-R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013-2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la integraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)” and “Dise{\~n}o Gamificado de visualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY).” (AEI/FEDER, UE). Funding Information: This research was supported by the National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016‐77464‐C2‐1‐R and BIA2016‐77464‐C2‐2‐R, both of the National Plan for Scientific Research, Development and Technological Innovation 2013‐2016, Government of Spain, titled “Gamificaci{\'o}n para la ense{\~n}anza del dise{\~n}o urbano y la integraci{\'o}n en ella de la participaci{\'o}n ciudadana (ArchGAME4CITY)” and “Dise{\~n}o Gamificado de visualizaci{\'o}n 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY).” (AEI/FEDER, UE). Publisher Copyright: {\textcopyright} 2020 John Wiley & Sons, Ltd",
year = "2020",
month = oct,
day = "1",
doi = "10.1111/exsy.12570",
language = "English",
volume = "37",
journal = "Expert Systems",
issn = "0266-4720",
publisher = "Wiley-Blackwell Publishing Ltd",
number = "5",
}