Digital game-based learning in accounting and business education

Jordi Carenys, S. Moya

Producción científica: Artículo en revista indizadaRecensiónrevisión exhaustiva

62 Citas (Scopus)

Resumen

This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL’s effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital games in the preparatory stage preceding its use in an educational setting. The second comprises what research has concluded to be appropriate for DGBL deployment. Finally, the review explores what types of learning outcomes can be attained through digital games and how their achievement has been evaluated. Furthermore, this article provides researchers interested in DGBL with a set of interesting questions that promise fruitful investigation. Answering these questions will help accounting educators to move forward in understanding digital games’ effectiveness and advance in the use of digital games in the classroom.

Idioma originalInglés
Páginas (desde-hasta)598-651
Número de páginas54
PublicaciónAccounting Education
Volumen25
N.º6
DOI
EstadoPublicada - 1 nov 2016
Publicado de forma externa

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