TY - GEN
T1 - Augmented reality uses in educational research projects
T2 - 1st International Conference on Technological Ecosystem for Enhancing Multiculturality, TEEM 2013
AU - Navarro, Isidro
AU - Galindo, Antonio
AU - Fonseca, David
PY - 2013
Y1 - 2013
N2 - In the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the official launch of the bestseller. The project was developed by a group of students in the Humanities and Technology specialties of the school La Salle Virgen del Mar, Almeria, Spain. The method proposed is based on the recognition of the cover picture of the book, which acts as a mark of AR, allowing for the viewing of a series of digital images that are linked to multimedia content developed by the students. The proposed method is intended as a technologically advanced and entertaining system for use in educational environments that enables the display of information to students in addition to the printed documentation with which they are provided. The main objective of this work is a qualitative assessment of the use and adaptation of RA content in research projects at high school levels for displaying multimedia content.
AB - In the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the official launch of the bestseller. The project was developed by a group of students in the Humanities and Technology specialties of the school La Salle Virgen del Mar, Almeria, Spain. The method proposed is based on the recognition of the cover picture of the book, which acts as a mark of AR, allowing for the viewing of a series of digital images that are linked to multimedia content developed by the students. The proposed method is intended as a technologically advanced and entertaining system for use in educational environments that enables the display of information to students in addition to the printed documentation with which they are provided. The main objective of this work is a qualitative assessment of the use and adaptation of RA content in research projects at high school levels for displaying multimedia content.
KW - Augmented reality
KW - Educational research
KW - Human-computer interaction
KW - Mobile learning
UR - http://www.scopus.com/inward/record.url?scp=84892946340&partnerID=8YFLogxK
U2 - 10.1145/2536536.2536599
DO - 10.1145/2536536.2536599
M3 - Conference contribution
AN - SCOPUS:84892946340
SN - 9781450323451
T3 - ACM International Conference Proceeding Series
SP - 411
EP - 415
BT - Proceedings - TEEM 2013
Y2 - 14 November 2013 through 15 November 2013
ER -