Virtual reality using smart-devices in educational frameworks: Case study: Museum casa batlló

Isidro Navarro, Oriol De Reina, David Fonseca, Macarena Gómez, Álvaro Ferrer

Research output: Indexed journal article Articlepeer-review

7 Citations (Scopus)

Abstract

The main aim of this study is to improve the understanding of historical buildings through the use of advanced visual technologies. The main innovative features of the project are focused on the use of mobile and wearable technologies, the indoor location, and their mixed assessment an educational project. We will use smartphones, virtual reality and indoor positioning systems. Both the devices and the users' experience will be assessed with a quantitative and a qualitative approach. The proposal seeks to complement, the real experience of visiting an emblematic space (our case study: The Casa Batlló Museum, 1904-1906, Antonio Gaudí, Barcelona, Spain), in order to improve the spatial skills of architecture students and general visitors of this type of architectural landmarks.

Original languageEnglish
Pages (from-to)50-61
Number of pages12
JournalInternational Journal of Technology and Human Interaction
Volume13
Issue number4
DOIs
Publication statusPublished - 1 Oct 2017

Keywords

  • Design Architectural Education
  • Indoor Location
  • Mobile Indoor Content
  • Student Mobile Usability
  • Student Motivation
  • User Behavior
  • Virtual Reality
  • Visualization

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