Virtual reality using smart- devices in educational frameworks: Case study - museum casa batlló

Isidro Navarro*, Oriol De Reina, David Fonseca, Macarena Gómez, Alvaro Ferrer

*Corresponding author for this work

Research output: Book chapterChapterpeer-review

1 Citation (Scopus)

Abstract

The main aim of this study is to improve the understanding of historical buildings through the use of advanced visual technologies. The main innovative features of the project are focused on the use of mobile and wearable technologies, the indoor location, and their mixed assessment an educational project. We will use smartphones, virtual reality and indoor positioning systems. Both the devices and the users' experience will be assessed with a quantitative and a qualitative approach. The proposal seeks to complement, the real experience of visiting an emblematic space (our case study: the Casa Batlló Museum, 1904-1906, Antonio Gaudí, Barcelona, Spain), in order to improve the spatial skills of architecture students and general visitors of this type of architectural landmarks.

Original languageEnglish
Title of host publicationMobile Devices in Education
Subtitle of host publicationBreakthroughs in Research and Practice
PublisherIGI Global
Pages629-641
Number of pages13
ISBN (Electronic)9781799817581
ISBN (Print)9781799817574
DOIs
Publication statusPublished - 3 Jan 2020

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