Videogame technology in architecture education

Francesc Valls, Ernest Redondo, David Fonseca, Pilar Garcia-Almirall, Jordi Subirós

Research output: Book chapterConference contributionpeer-review

24 Citations (Scopus)

Abstract

Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationNovel User Experiences - 18th International Conference, HCI International 2016, Proceedings, Part III
EditorsMasaaki Kurosu
PublisherSpringer Verlag
Pages436-447
Number of pages12
ISBN (Print)9783319395128
DOIs
Publication statusPublished - 2016
Event18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 17 Jul 201622 Jul 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9733
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period17/07/1622/07/16

Keywords

  • Architecture
  • E-learning
  • Education
  • Gamification
  • Immersion
  • Interactivity
  • Urban space
  • Videogame engine
  • Visual representation

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