TY - GEN
T1 - Uses of Robotics to Improve the Instrumental Skills of Students with Autism Spectrum Disorder Through the Development of New Inclusive Contexts (Divintech)
AU - Escudero, David Fonseca
AU - Caro-Via, Selene
AU - Herrero-Martin, Javier
AU - Canaleta, Xavi
AU - Valdivieso, Rosario
AU - Amo-Filvà, Daniel
AU - Nieto, Meritxell
AU - Ramos, Neus
AU - Bardia, Claudia
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - The DivInTech (from Diversity, Inclusion, and Technology) project originates from the specific orientation of addressing a concrete issue linked to the thematic priority of “Culture, Creativity, and Inclusive Society,” as defined in the programming of the Spanish State Plan for Scientific, Technical, and Innovation Research 2021–2023. From a multidisciplinary perspective intersecting the thematic areas of Education Sciences (the main domain), Psychology, and ICTs (as defined by the State Research Agency), the aim is to enhance social inclusion, particularly in the educational and family domains, for students affected by autism spectrum disorder (ASD). This is achieved through the design, implementation, evaluation, and scalability of STEAM (Science, Technology, Engineering, Arts, and Mathematics) activities in specifically designed spaces. The current proposal conceptualizes the project’s need, its participants, phases, and methodology to foster new collaborations that enable a broader impact with the scalability of its activities.
AB - The DivInTech (from Diversity, Inclusion, and Technology) project originates from the specific orientation of addressing a concrete issue linked to the thematic priority of “Culture, Creativity, and Inclusive Society,” as defined in the programming of the Spanish State Plan for Scientific, Technical, and Innovation Research 2021–2023. From a multidisciplinary perspective intersecting the thematic areas of Education Sciences (the main domain), Psychology, and ICTs (as defined by the State Research Agency), the aim is to enhance social inclusion, particularly in the educational and family domains, for students affected by autism spectrum disorder (ASD). This is achieved through the design, implementation, evaluation, and scalability of STEAM (Science, Technology, Engineering, Arts, and Mathematics) activities in specifically designed spaces. The current proposal conceptualizes the project’s need, its participants, phases, and methodology to foster new collaborations that enable a broader impact with the scalability of its activities.
KW - Autism Spectrum Disorder
KW - diversity
KW - educational innovation
KW - Educational robotics
KW - inclusion
KW - social robotics
KW - STEAM
UR - http://www.scopus.com/inward/record.url?scp=85197282740&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-61672-3_11
DO - 10.1007/978-3-031-61672-3_11
M3 - Conference contribution
AN - SCOPUS:85197282740
SN - 9783031616716
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 165
EP - 180
BT - Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Zaphiris, Panayiotis
A2 - Ioannou, Andri
A2 - Ioannou, Andri
PB - Springer Science and Business Media Deutschland GmbH
T2 - 11th International Conference on Learning and Collaboration Technologies, LCT 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -