Teaching case: Applying gamification techniques and virtual reality for learning building engineering 3D arts

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64 Citations (Scopus)

Abstract

In this paper the researchers describe the use of gamification and virtual reality-enhanced learning in university engineering and architecture classes. Our goal is to increase student motivation and engagement through various technologies and learning methodologies based on game mechanics, called gamification, and the use of virtual reality. Gamification is used to engage students in the learning process and stretch their retention of the knowledge and skills received beyond a single lecture. Engagement is the main objective in applying gamification. The use of gamification and new technologies for enhancing the learning process will boost achievement in 3D architectural subjects for design, and convey and validate any architectural project. The researchers used virtual reality and software like Sketchfab, Unity, and Oculus Rift VR to enter virtual and immersive worlds that students used to enhance their architectural designs. To connect the technologies, the researchers used Unity for programming all the viewer behaviors and the virtual world interactivity. The researchers used Oculus Rift, a heads-up display for virtual reality with a high immersive presence, to design a pavilion and create a virtual island from scratch.

Original languageEnglish
Title of host publicationProceedings - TEEM 2014
Subtitle of host publication2nd International Conference on Technological Ecosystems for Enhancing Multiculturality
EditorsFrancisco Jose Garcia-Penalvo
PublisherAssociation for Computing Machinery
Pages171-177
Number of pages7
ISBN (Electronic)9781450328968
DOIs
Publication statusPublished - 1 Oct 2014
Event2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014 - Salamanca, Spain
Duration: 1 Oct 20143 Oct 2014

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014
Country/TerritorySpain
CitySalamanca
Period1/10/143/10/14

Keywords

  • 3D Design
  • 3D Education
  • Gamification
  • Human interaction
  • Learning management tools
  • Virtual Reality
  • Web GL

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