TY - JOUR
T1 - Specific smartphone uses and how they relate to anxiety and depression in university students
T2 - a cross-cultural perspective
AU - Panova, Tayana
AU - Carbonell, Xavier
AU - Chamarro, Andres
AU - Puerta-Cortés, Diana Ximena
N1 - Publisher Copyright:
© 2019 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2020/9/1
Y1 - 2020/9/1
N2 - People around the world spend hours of their daily lives using smartphones; therefore, it is important to conduct cross-cultural research on the effects of smartphone use on health and well-being as culture influences values, motivations and communication patterns. The purpose of this study was to explore 5 popular uses of the smartphone–messaging, browsing the Internet, posting social content, reading social content, and playing games–how they relate to anxiety and depression scores, and how they vary depending on the country of the participants: Spain, the United States, and Colombia. In all three countries the ranking of most popular uses was the same: (1) Messaging, (2) Reading social content, and (3) Browsing the Internet. In the USA, game playing contributed to anxiety scores whereas reading social content was a protective factor; regarding depression scores, text messaging was a contributing factor. In Spain, browsing the Internet contributed to anxiety scores; regarding depression scores, messaging was a contributing factor and posting social content was a protective factor. In Colombia, no specific use influenced anxiety scores; regarding depression scores, only game playing was a protective factor. Our results showed that in all the countries, problematic smartphone use contributed to anxiety scores.
AB - People around the world spend hours of their daily lives using smartphones; therefore, it is important to conduct cross-cultural research on the effects of smartphone use on health and well-being as culture influences values, motivations and communication patterns. The purpose of this study was to explore 5 popular uses of the smartphone–messaging, browsing the Internet, posting social content, reading social content, and playing games–how they relate to anxiety and depression scores, and how they vary depending on the country of the participants: Spain, the United States, and Colombia. In all three countries the ranking of most popular uses was the same: (1) Messaging, (2) Reading social content, and (3) Browsing the Internet. In the USA, game playing contributed to anxiety scores whereas reading social content was a protective factor; regarding depression scores, text messaging was a contributing factor. In Spain, browsing the Internet contributed to anxiety scores; regarding depression scores, messaging was a contributing factor and posting social content was a protective factor. In Colombia, no specific use influenced anxiety scores; regarding depression scores, only game playing was a protective factor. Our results showed that in all the countries, problematic smartphone use contributed to anxiety scores.
KW - Smartphones
KW - anxiety
KW - cross-cultural
KW - depression
KW - problematic mobile phone use
KW - problematic smartphone use
UR - http://www.scopus.com/inward/record.url?scp=85068518687&partnerID=8YFLogxK
UR - https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=pure_univeritat_ramon_llull&SrcAuth=WosAPI&KeyUT=WOS:000473936600001&DestLinkType=FullRecord&DestApp=WOS
U2 - 10.1080/0144929X.2019.1633405
DO - 10.1080/0144929X.2019.1633405
M3 - Article
AN - SCOPUS:85068518687
SN - 0144-929X
VL - 39
SP - 944
EP - 956
JO - Behaviour and Information Technology
JF - Behaviour and Information Technology
IS - 9
ER -