Mixed assessment of virtual serious games applied in architectural and urban design education

David Fonseca, Janaina Cavalcanti, Enric Peña, Victor Valls, Mónica Sanchez-Sepúlveda, Fernando Moreira, Isidro Navarro, Ernesto Redondo

Research output: Indexed journal article Articlepeer-review

37 Citations (Scopus)

Abstract

The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.

Original languageEnglish
Article number3102
JournalSensors (Switzerland)
Volume21
Issue number9
DOIs
Publication statusPublished - 2021

Keywords

  • Architecture and urban projects
  • Decision making
  • Interactive systems
  • Learning implementation
  • Mixed assessment
  • Serious games
  • Usability
  • User experience
  • User profile
  • Virtual reality

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