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La industria de los videojuegos contra el trastorno de juego por Internet: el partido del siglo

Research output: Indexed journal article Articlepeer-review

2 Citations (Scopus)

Abstract

This article consists of a reflection on the clash between the interests of the video gaming industry and the health of consumers as defined by the World Health Organization and the American Psychiatric Association. The article discusses the history of the self-regulation of the tobacco, alcohol and gambling industries, then goes on to discuss the extent to which video games may gain establishment acceptance as sports, much as bridge and chess did before them. The article concludes that the category of sport can serve as a mediating force between the industry and the health of gamers.
Original languageSpanish
Pages (from-to)39-48
Number of pages10
JournalAloma
Volume38
Issue number1
DOIs
Publication statusPublished - 2020

Keywords

  • Gaming disorder
  • internet gaming disorder
  • e-sports
  • Video games addiction
  • Self-regulation of industry

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