TY - JOUR
T1 - Interaction with the game and motivation among players of massively multiplayer online role-playing games
AU - Fuster, Héctor
AU - Carbonell, Xavier
AU - Chamarro, Andrés
AU - Oberst, Ursula
N1 - Publisher Copyright:
Copyright © 2013 Cambridge University Press.
PY - 2013/11/7
Y1 - 2013/11/7
N2 - Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.
AB - Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.
KW - MMORPG
KW - addiction
KW - motivation
KW - online gaming
KW - socialization
UR - http://www.scopus.com/inward/record.url?scp=84900035124&partnerID=8YFLogxK
UR - https://www.webofscience.com/wos/woscc/full-record/WOS:000321952000043?SID=EUW1ED0E34adf20n0McWmPTnkT1B5
U2 - 10.1017/sjp.2013.54
DO - 10.1017/sjp.2013.54
M3 - Article
C2 - 23866239
AN - SCOPUS:84900035124
SN - 1138-7416
VL - 16
JO - Spanish Journal of Psychology
JF - Spanish Journal of Psychology
IS - e43
M1 - e43
ER -