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Good Vibrations: Consumer Responses to Technology-Mediated Haptic Feedback

Research output: Indexed journal article Article

66 Citations (Scopus)
363 Downloads (Pure)

Abstract

In a series of studies, we found that haptic roughness leads to a greater perception of psychological ownership, and longer interactions, compared to smoothness. We conjecture that this is because rougher objects are easier to grip leading to more control, an antecedent of psychological ownership. As one of the most important sensations, touch is prevalent in consumers' interactions with products. We touch a mouse when using computers; we touch its cover and screen when using a cell phone; we touch money or credit cards when consuming. It has also been well established by previous research that haptic sensation plays an important role in consumers' decisions and evaluations of products (e.g., Holbrook 1983; Peck and Childers 2003). However, in the domain of marketing and consumer behavior, most prior research on touch focuses on the individual aspect (e.g., Citrin et al. 2003; Martin 2012; Webb and Peck 2015), the comparison between the presence and absence of touch (e.g., Grohmann, Spangenberg and Sprott 2007; Peck and Shu 2009) and the valence of touch (e.g., Peck and Wiggins 2006). Limited research has explored the effect of different tactile attributes of products and the influence they may have on consumers. In this research, we investigate the effect of haptic roughness on psychological ownership. We hypothesize that haptic roughness, compared to smoothness, would increase people's physical control over the product being touched, which would, in turn, lead to greater psychological ownership (Furby 1980; Pierce, Kostova and Dirks 2003). We next report three studies in which we find empirical evidence supporting our hypothesis.
Original languageEnglish
Pages (from-to)256-271
Number of pages6
JournalJournal of Consumer Research
Volume47
Issue number2
DOIs
Publication statusPublished - Feb 2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production

Keywords

  • Haptics
  • User-Device Interaction
  • Mediated Communication
  • Social Presence
  • Wearables
  • Internet-of-Things

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