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Game on: exploring the role of games in supply chain management

Research output: Book chapterChapterpeer-review

Abstract

Over the past decade, the use of games in higher education, including supply chain management, has become increasingly prevalent. This chapter has two objectives: firstly, to conduct a review of current business games in the supply chain management field; and secondly, to categorize them based on their learning objectives (i.e., cognitive, motor, affective, or communicative). Our analysis indicates that cognitive learning outcomes are present in all the supply chain management games reviewed, while some games focus on affective or communicative learning outcomes as well. The implications of our findings for educators are also discussed in this chapter.

Original languageEnglish
Title of host publicationBusiness Education in the 21st Century
Subtitle of host publicationDeveloping Discipline Competences and Transformation Capabilities
PublisherEdward Elgar Publishing Ltd.
ChapterCapítulo 14
Pages230-240
Number of pages11
ISBN (Electronic)9781802202694
ISBN (Print)9781802202687
DOIs
Publication statusPublished - 4 Jun 2024

Keywords

  • Business games
  • Learning outcomes
  • Supply chain management

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