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El diagnóstico de adicción a videojuegos en el dsm-5 y la cie-11: retos y oportunidades para clínicos

Translated title of the contribution: The diagnosis of video game addiction in the DSM-5 and the ICD-11: Challenges and opportunities for clinicians

Research output: Indexed journal article Articlepeer-review

33 Citations (Scopus)

Abstract

Internet gaming disorder (IGD) (formerly known as video game addiction) is characterized by a pattern of persistent and recurring video game behavior leading to clinically significant impairment or distress for a period of 12 months. The objective of the following state-of-the-art analysis is to comment on the challenges and opportunities of the DSM-5 and ICD-regarding the diagnosis of IGD that is still being developed. With this purpose in mind, possible technological addictions that are not included in the DSM-5 are reviewed and some of their advantages, challenges, and opportunities are commented on, including severity of effects, age of the most affected population, freemium vs. pay-to-play games, the risk of pathologizing daily life, e-Sports, and the health services portfolio.

Translated title of the contributionThe diagnosis of video game addiction in the DSM-5 and the ICD-11: Challenges and opportunities for clinicians
Original languageSpanish
Pages (from-to)211-218
Number of pages8
JournalPapeles del Psicologo
Volume41
Issue number3
DOIs
Publication statusPublished - 2020

Keywords

  • DSM-5
  • Gaming disorder (GD)
  • ICD-11
  • Internet gaming disorder (IGD)
  • Video game addiction

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