Abstract
Internet gaming disorder (IGD) (formerly known as video game addiction) is characterized by a pattern of persistent and recurring video game behavior leading to clinically significant impairment or distress for a period of 12 months. The objective of the following state-of-the-art analysis is to comment on the challenges and opportunities of the DSM-5 and ICD-regarding the diagnosis of IGD that is still being developed. With this purpose in mind, possible technological addictions that are not included in the DSM-5 are reviewed and some of their advantages, challenges, and opportunities are commented on, including severity of effects, age of the most affected population, freemium vs. pay-to-play games, the risk of pathologizing daily life, e-Sports, and the health services portfolio.
| Translated title of the contribution | The diagnosis of video game addiction in the DSM-5 and the ICD-11: Challenges and opportunities for clinicians |
|---|---|
| Original language | Spanish |
| Pages (from-to) | 211-218 |
| Number of pages | 8 |
| Journal | Papeles del Psicologo |
| Volume | 41 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2020 |
Keywords
- DSM-5
- Gaming disorder (GD)
- ICD-11
- Internet gaming disorder (IGD)
- Video game addiction
Fingerprint
Dive into the research topics of 'The diagnosis of video game addiction in the DSM-5 and the ICD-11: Challenges and opportunities for clinicians'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver