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Effect of the frustration of psychological needs on addictive behaviors in mobile videogamers—The mediating role of use expectancies and time spent gaming

  • Andrés Chamarro*
  • , Ursula Oberst
  • , Ramón Cladellas
  • , Héctor Fuster
  • *Corresponding author for this work

Research output: Indexed journal article Articlepeer-review

39 Citations (Scopus)

Abstract

Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among females and adults. Whereas the addictive potential of online (computer) videogames is well-established, there is yet insufficient evidence for Internet gaming disorder (IGD) in mobile gamers and for the mediating role of some mechanisms involved. The aim of this study is to investigate the impact of the frustration of psychological needs on mobile videogamers’ addictive behavior as well as the role of cognitions (game-use expectancies) and behaviors (time spent playing) through a hypothesized serial mediation model, while controlling for important correlates, such as game genre, age, gender and payment during play. A total of 471 mobile game users (211 males) with an average age of 21.73 replied to an online survey containing sociodemographic and game variables, the Need Satisfaction and Frustration Scale (NSFS), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and a slightly modified version of the Internet Use Expectancies Scale (IUES). The results corroborate the negative effects of need frustration on IGD among mobile gamers and clarify the role of time spent playing and game-use expectancies in the development of IGD, highlighting the important role of cognitions in this relationship. We conclude that both the time spent playing and game-use expectancies should be important targets for clinical interventions, even though they are not included in the diagnostic criteria.

Original languageEnglish
Article number6429
Pages (from-to)1-16
Number of pages16
JournalInternational Journal of Environmental Research and Public Health
Volume17
Issue number17
DOIs
Publication statusPublished - Sept 2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Addiction
  • Casual videogames
  • Mobile gaming
  • Need frustration
  • Selfdetermination theory
  • Smartphone
  • Videogames

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