Digital game-based learning in accounting and business education

Jordi Carenys, Soledad Moya

Research output: Indexed journal article Reviewpeer-review

58 Citations (Scopus)

Abstract

This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL’s effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital games in the preparatory stage preceding its use in an educational setting. The second comprises what research has concluded to be appropriate for DGBL deployment. Finally, the review explores what types of learning outcomes can be attained through digital games and how their achievement has been evaluated. Furthermore, this article provides researchers interested in DGBL with a set of interesting questions that promise fruitful investigation. Answering these questions will help accounting educators to move forward in understanding digital games’ effectiveness and advance in the use of digital games in the classroom.

Original languageEnglish
Pages (from-to)598-651
Number of pages54
JournalAccounting Education
Volume25
Issue number6
DOIs
Publication statusPublished - 1 Nov 2016
Externally publishedYes

Keywords

  • Digital game-based learning
  • accounting education
  • serious games
  • simulations
  • videogames

Fingerprint

Dive into the research topics of 'Digital game-based learning in accounting and business education'. Together they form a unique fingerprint.

Cite this