Abstract
In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.
| Original language | English |
|---|---|
| Pages (from-to) | 863-871 |
| Number of pages | 9 |
| Journal | Proceedings of the European Conference on Games-based Learning |
| Volume | 18 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark Duration: 3 Oct 2024 → 4 Oct 2024 |
Keywords
- Games-design Based Learning
- GDPR
- Participatory Design
- Technological Literacy
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