Abstract
This paper highlights the over-arching themes salient in the rapidly converging mobile computing industry. Increasingly, the developers of mobile devices and services are looking toward exploratory, non-determinist or, user-driven development methodologies in an effort to cultivate products that consumers will consistently pay for. These include Design Thinking, Living Labs, and other forms of ethnography that embrace serendipity, playfulness, error, and other human responses that have previously rested outside the orthodoxy of technology design. Secondly, the mobile device is likely the world's foremost social computer. Mobile vendors seeking to foster the production, propagation, and consumption of content on mobile devices are increasingly viewing the challenge as a complex social phenomenon, not a merely a well-defined technology problem. Research illustrating these themes is presented.
Original language | English |
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Pages (from-to) | 139-143 |
Number of pages | 5 |
Journal | Journal of Information Technology |
Volume | 24 |
Issue number | 2 |
DOIs | |
Publication status | Published - Jun 2009 |
Externally published | Yes |
Keywords
- Convergence
- Handheld devices
- Mobile computing
- Mobile telephones
- Social networks
- Telecommunications