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CREA: Defining future multiplatform interaction on TV shows through a user experience study

  • Marc Pifarré*
  • , Eva Villegas
  • , David Fonseca
  • *Corresponding author for this work

Research output: Book chapterConference contributionpeer-review

Abstract

Television programs use to involve a passive role by the viewer. The aim of the project described in this article is about changing the roll of the viewer to become a participant. To achieve this goal it is necessary to define a type of application that does not yet exist. The way to get information on how to create a positive user experience of an interactive television game show concept has been to involve users on the product concept definition phase.Applying user experience exploration techniques centered on users needs and desires the main factors that would affect the user in case of developing this concept have been obtained. Using a qualitative strategic design method is possible to achieve well-defined and subtle information regarding the motivations and desirable game mechanics for the future users.

Original languageEnglish
Title of host publicationDigital Information and Communication Technology and Its Applications - International Conference, DICTAP 2011, Proceedings
Pages345-354
Number of pages10
EditionPART 1
DOIs
Publication statusPublished - 2011
EventInternational Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2011 - Dijon, France
Duration: 21 Jun 201123 Jun 2011

Publication series

NameCommunications in Computer and Information Science
NumberPART 1
Volume166 CCIS
ISSN (Print)1865-0929

Conference

ConferenceInternational Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2011
Country/TerritoryFrance
CityDijon
Period21/06/1123/06/11

Keywords

  • Co-Reflection
  • Psychology
  • Television
  • Usability
  • User Involvement
  • User experience

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