Computer Science
Electronic Learning
87%
Assessment System
50%
Linguistic Variable
50%
Teacher Training
50%
Speech Synthesis
50%
Engineering Student
50%
Fuzzy Mathematics
50%
Information Technology
33%
Learning Management System
31%
Collaborative Learning
31%
e-Learning Resource
25%
Active Learning
25%
Written Expression
25%
Linguistic Term
25%
Assessment Test
25%
Evaluation System
25%
Analytic Approach
25%
Undergraduate Student
25%
weighted graph
25%
Engineering Study
25%
collaborative design
25%
Data Analysis
25%
Instructional Designs
25%
Communication Tool
25%
Distance Education
25%
Virtual Classroom
25%
Artificial Vision
25%
Collected Data
25%
Vision Systems
25%
Citizen Participation
25%
Text To Speech
25%
Computational Cost
25%
Realism
25%
Text Classification
25%
Multimedia Content
25%
Teaching and Learning
25%
Teaching Staff
25%
Cooperative Work
25%
videogame
25%
Learning Experiences
25%
Information and Communication Technology
18%
Gamified Strategy
16%
Technical Concept
12%
Related Application
12%
Working Team
12%
Hypertext
12%
Learning Process
12%
Synchronous Communication
12%
Homogeneous System
12%
Negative Effect
12%
Social Sciences
Electronic Learning
100%
Education System
50%
Educational Environment
50%
Learning Experiences
50%
Teaching Methods
37%
Information and Communication Technologies
37%
Spanish
37%
Entrepreneurship
37%
Collaborative Learning
37%
Information Technology
33%
Student Motivation
33%
Hypermedia
25%
Public Opinion Polls
25%
e-Learning Resource
25%
Undergraduate Education
25%
Educational Setting
25%
Literature Reviews
25%
Academic Teaching Personnel
25%
Project-Based Learning
25%
Distance Education
25%
Instructional Design
25%
Opinion Poll
25%
Social Network
25%
Citizens' Participation
25%
Urban Spaces
25%
Speech Recognition
12%
Labor Market
12%
Educational Resource
12%
Work Planning
12%
Educational Attendance
12%
Constructionism
12%
Student Learning
12%
Student Success
12%
Academic Performance
12%
Europe
12%
Authors
12%
Renewable Energy
8%
Educational Process
8%
Urban Policy
8%
Energy Supply
8%
Gamification
8%
Urban Design
8%
Computer Science
8%
Arts and Humanities
Proceedings
50%
EHEA
50%
Appropriateness
50%
Written Expression
25%
Human subjects
25%
Video Conferencing
25%
Frontier
25%
emphatics
25%
Vocal Tract
25%
Flourishing
25%
Corpus
25%
Speech Synthesis
25%
Online
25%
Uncanny
25%
Research areas
25%
Human Being
25%
Instructional Designs
12%
Interpersonal
12%
Virtual
12%
Names
12%
Polls
12%
Spanish universities
12%
Faculty
12%
Oral Expression
12%
Correctness
12%
Mate
12%