TY - GEN
T1 - Visual interfaces and user experience
T2 - International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2011
AU - Redondo, Ernest
AU - Navarro, Isidro
AU - Sánchez, Albert
AU - Fonseca, David
PY - 2011
Y1 - 2011
N2 - In this paper we present the first conclusions of an educational research project which seeks to evaluate, throughout the academic training period, and by the use of Augmented Reality (AR) technology, the graphic and spatial capabilities of undergraduate and master's degree in architecture, construction, urbanism and design students. The project consists of twelve case studies to be carried out in several university centers. Currently, after the first case study has been finalised, it has been demonstrated that by combining the use of an attractive technology, to create dynamic photomontage for visual evaluation of virtual models in a real environment, and by the user-machine interaction that involves AR, students feel more motivated and the development and evolution of their graphic competences and space skills increased in shorter learning periods, improving their academic performance. For this experiment we have used mobile phones, laptops, as well as low cost AR applications.
AB - In this paper we present the first conclusions of an educational research project which seeks to evaluate, throughout the academic training period, and by the use of Augmented Reality (AR) technology, the graphic and spatial capabilities of undergraduate and master's degree in architecture, construction, urbanism and design students. The project consists of twelve case studies to be carried out in several university centers. Currently, after the first case study has been finalised, it has been demonstrated that by combining the use of an attractive technology, to create dynamic photomontage for visual evaluation of virtual models in a real environment, and by the user-machine interaction that involves AR, students feel more motivated and the development and evolution of their graphic competences and space skills increased in shorter learning periods, improving their academic performance. For this experiment we have used mobile phones, laptops, as well as low cost AR applications.
KW - Architectural graphic representation
KW - Augmented reality
KW - Educational research
UR - http://www.scopus.com/inward/record.url?scp=79960064178&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-21984-9_31
DO - 10.1007/978-3-642-21984-9_31
M3 - Conference contribution
AN - SCOPUS:79960064178
SN - 9783642219832
T3 - Communications in Computer and Information Science
SP - 355
EP - 367
BT - Digital Information and Communication Technology and Its Applications - International Conference, DICTAP 2011, Proceedings
Y2 - 21 June 2011 through 23 June 2011
ER -