Virtual learning scenarios for qualitative assessment in higher education 3D arts

Lluís Vicent, Sergi Villagrasa, David Fonseca, Ernest Redondo

Producció científica: Article en revista indexadaArticleAvaluat per experts

28 Cites (Scopus)


Using enhanced learning technologies (TEL) including immersive virtual reality environments, we are seeking to achieve a new way of assessing subjects of 3D arts. We have developed a project based on Scenario Centered Curriculum (SCC), where the students have to think, design, convey, validate, and build a civil project using new technologies that help in the assessment process. We have used gamification techniques and game engines to evaluate planned tasks in which students can demonstrate the skills they developed in the scenarios. The assessment is integrated in the creation of a 3D complex model focused on the construction of a building in a virtual space. This whole process will be carried out by gamification techniques to embed the assessment of the 3D models with the objective of improving students learning.

Idioma originalAnglès
Pàgines (de-a)1086-1105
Nombre de pàgines20
RevistaJournal of Universal Computer Science
Estat de la publicacióPublicada - 24 d’ag. 2015


Navegar pels temes de recerca de 'Virtual learning scenarios for qualitative assessment in higher education 3D arts'. Junts formen un fingerprint únic.

Com citar-ho