Videogame technology in architecture education

Francesc Valls, Ernest Redondo, David Fonseca, Pilar Garcia-Almirall, Jordi Subirós

Producció científica: Capítol de llibreContribució a congrés/conferènciaAvaluat per experts

22 Cites (Scopus)


Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture.

Idioma originalAnglès
Títol de la publicacióHuman-Computer Interaction
Subtítol de la publicacióNovel User Experiences - 18th International Conference, HCI International 2016, Proceedings, Part III
EditorsMasaaki Kurosu
EditorSpringer Verlag
Nombre de pàgines12
ISBN (imprès)9783319395128
Estat de la publicacióPublicada - 2016
Esdeveniment18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Durada: 17 de jul. 201622 de jul. 2016

Sèrie de publicacions

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (imprès)0302-9743
ISSN (electrònic)1611-3349


Conferència18th International Conference on Human-Computer Interaction, HCI International 2016


Navegar pels temes de recerca de 'Videogame technology in architecture education'. Junts formen un fingerprint únic.

Com citar-ho