TY - JOUR
T1 - Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play
T2 - Design and Validation of the Video Game Structure Scale (VGSS)
AU - Carmona, Arnau
AU - Carbonell, Xavier
AU - Bonilla, Iván
AU - Ivern, Jan
AU - Chamarro, Andrés
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2025
Y1 - 2025
N2 - Structural characteristics of video games influence the development of maladaptive behavioral patterns such as Internet gaming disorder (IGD). The aim of this study was to develop and validate a tool to evaluate users’ perceptions of video game structural features. The sample was composed of 502 gamers with an average age of 23.35 years (SD = 6.89). In total, 67.3% used a personal computer, 20.7% a desktop console, 11.4% a mobile platform, and 0.6% a portable console. Multiple exploratory factor analyses were conducted to identify the optimal model. Initial evidence of reliability, construct, and external validity was found (TLI and CFI >.90, RMSEA <.06, SRMR <.08). Structural features were categorized into three primary factors: social, control, and reward. After a multiple linear regression, structural features and gaming motivations explain 19% of the variance in IGD. In conclusion, the scale demonstrates solid psychometric properties for assessing how Spanish-speaking players perceive the structural characteristics of video games and how these relate to the development of IGD.
AB - Structural characteristics of video games influence the development of maladaptive behavioral patterns such as Internet gaming disorder (IGD). The aim of this study was to develop and validate a tool to evaluate users’ perceptions of video game structural features. The sample was composed of 502 gamers with an average age of 23.35 years (SD = 6.89). In total, 67.3% used a personal computer, 20.7% a desktop console, 11.4% a mobile platform, and 0.6% a portable console. Multiple exploratory factor analyses were conducted to identify the optimal model. Initial evidence of reliability, construct, and external validity was found (TLI and CFI >.90, RMSEA <.06, SRMR <.08). Structural features were categorized into three primary factors: social, control, and reward. After a multiple linear regression, structural features and gaming motivations explain 19% of the variance in IGD. In conclusion, the scale demonstrates solid psychometric properties for assessing how Spanish-speaking players perceive the structural characteristics of video games and how these relate to the development of IGD.
KW - Behavioral addiction
KW - Gaming disorder
KW - Problematic gaming behavior
KW - Structural features
KW - Video game addiction
UR - http://www.scopus.com/inward/record.url?scp=85217196459&partnerID=8YFLogxK
U2 - 10.1007/s11469-025-01442-0
DO - 10.1007/s11469-025-01442-0
M3 - Article
AN - SCOPUS:85217196459
SN - 1557-1874
JO - International Journal of Mental Health and Addiction
JF - International Journal of Mental Health and Addiction
ER -