Variables sociodemográficas y uso problemático de videojuegos en adolescentes Ecuatorianos

Livia I. Andrade, Xavier Carbonell, Víctor Manuel López Guerra

Producció científica: Article en revista indexadaArticleAvaluat per experts

6 Cites (Scopus)


The great demand, the easy access and the time of dedication to the videogames on the part of the adolescents have caused unfavorable consequences for their excessive use. It became a social problem and for this reason, knowing the prevalence in the Ecuadorian context, it is necessary to explore its relationship with some sociodemographic variables. The present research involves a non-experimental, ex-post-facto, comparative and cross-sectional study was conducted with a sample of 3,178 high school students from 76 educational institutions in Ecuador, of which 52.8% were men and 47.2% were women between the age range 14 and 17 years old (15.62 ± 0.80). The results showed a low prevalence of problematic video game use (1.13%), male adolescents and those residing in urban areas had a higher probability of presenting a greater use of video games. Age, type of educational institution and type of family are not related to the problematic use of video games. These findings support the need to generate effective interventions that meet the demand of users who show a greater tendency to use video game devices excessively.

Títol traduït de la contribucióSocio-demographic variables and problematic use of video games in Ecuadorian teenagers
Idioma originalCastellà
Pàgines (de-a)1-10
Nombre de pàgines10
RevistaHealth and Addictions / Salud y Drogas
Estat de la publicacióPublicada - 2019


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