Validating game mechanics and gamification parameters with card sorting methods

Eva Villegas, Emiliano Labrador, David Fonseca, Sara Fernández-Guinea

Producció científica: Capítol de llibreContribució a congrés/conferènciaAvaluat per experts

3 Cites (Scopus)

Resum

The article is based on the application of a Card Sorting to establish a criteria in accordance with the most relevant game mechanics at present. The evaluation has been carried out with experts in the gamification sector who are currently active. The study presented is based on the application of user experience techniques: interviews and card sorting system, which have allowed the first definition of the concepts applicable to gamified systems and describe, compare, eliminate, group and hierarchies three types of game mechanics, the most used, starting with the first definition criteria of game mechanics and what is not. The results are founded on a first approximation that indicates parameters to be taken into account in the possible application in gamified systems contributing with both strong and weak points of the three systems and allowing to establish a starting point for more possible closed evaluations.

Idioma originalAnglès
Títol de la publicacióNew Knowledge in Information Systems and Technologies - Volume 3
EditorsÁlvaro Rocha, Hojjat Adeli, Luís Paulo Reis, Sandra Costanzo
EditorSpringer Verlag
Pàgines392-401
Nombre de pàgines10
ISBN (imprès)9783030161866
DOIs
Estat de la publicacióPublicada - 2019
EsdevenimentWorld Conference on Information Systems and Technologies, WorldCIST 2019 - Galicia, Spain
Durada: 16 d’abr. 201919 d’abr. 2019

Sèrie de publicacions

NomAdvances in Intelligent Systems and Computing
Volum932
ISSN (imprès)2194-5357
ISSN (electrònic)2194-5365

Conferència

ConferènciaWorld Conference on Information Systems and Technologies, WorldCIST 2019
País/TerritoriSpain
CiutatGalicia
Període16/04/1919/04/19

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