Resum
This article discusses the design and implementation of a board game to develop both the knowledge and the skills of Logistics Engineering students in a pre-university environment. This experience aims to create a learning environment from a playful perspective to promote interest in and encourage teamwork in the area Logistics Engineering among preuniversity students. The game has been designed by applying the Fun Experience Design methodology, based on usercentered design and user experience techniques. Pre-design surveys were conducted on potential students (N = 140) to improve the initial design and after the playtest on stakeholders (N=7) and students (N=16) to rate their acceptance of the game and to detect aspects that could be improved upon. The methodology for the development of the experience is presented, as well as the qualitative data obtained before and after the design and its implementation. Our results show that the use of game in the classroom contributes to the acquisition of knowledge and the development of skills such as teamwork in the users.
Idioma original | Anglès |
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Pàgines (de-a) | 510-520 |
Nombre de pàgines | 11 |
Revista | International Journal of Engineering Education |
Volum | 36 |
Número | 1B |
Estat de la publicació | Publicada - 2020 |