Teaching case: Applying gamification techniques and virtual reality for learning building engineering 3D arts

Producció científica: Capítol de llibreContribució a congrés/conferènciaAvaluat per experts

60 Cites (Scopus)

Resum

In this paper the researchers describe the use of gamification and virtual reality-enhanced learning in university engineering and architecture classes. Our goal is to increase student motivation and engagement through various technologies and learning methodologies based on game mechanics, called gamification, and the use of virtual reality. Gamification is used to engage students in the learning process and stretch their retention of the knowledge and skills received beyond a single lecture. Engagement is the main objective in applying gamification. The use of gamification and new technologies for enhancing the learning process will boost achievement in 3D architectural subjects for design, and convey and validate any architectural project. The researchers used virtual reality and software like Sketchfab, Unity, and Oculus Rift VR to enter virtual and immersive worlds that students used to enhance their architectural designs. To connect the technologies, the researchers used Unity for programming all the viewer behaviors and the virtual world interactivity. The researchers used Oculus Rift, a heads-up display for virtual reality with a high immersive presence, to design a pavilion and create a virtual island from scratch.

Idioma originalAnglès
Títol de la publicacióProceedings - TEEM 2014
Subtítol de la publicació2nd International Conference on Technological Ecosystems for Enhancing Multiculturality
EditorsFrancisco Jose Garcia-Penalvo
EditorAssociation for Computing Machinery
Pàgines171-177
Nombre de pàgines7
ISBN (electrònic)9781450328968
DOIs
Estat de la publicacióPublicada - 1 d’oct. 2014
Esdeveniment2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014 - Salamanca, Spain
Durada: 1 d’oct. 20143 d’oct. 2014

Sèrie de publicacions

NomACM International Conference Proceeding Series

Conferència

Conferència2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2014
País/TerritoriSpain
CiutatSalamanca
Període1/10/143/10/14

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