@inproceedings{b6e6170805db474fa67485e99501b1f0,
title = "Teaching 3D arts using game engines for engineering and architecture",
abstract = "The main objective of this paper is to evaluate the application of 3D virtual worlds for teaching different subjects mainly oriented to architectural visualization and creating 3D models for multimedia. The use of 3D technologies, multi-user virtual environments and avatars are new methodologies for the student to have a much richer experience and therefore more motivating for a deeper understanding of the assessment and help understand more collaborative the projects. In this paper we work on the concept e-learning and blended learning technologies related to interactive 3D spaces such as OpenSim, Activeworlds, Secondlife, Unity and others. The students' participation in these virtual 3D environments will help to understand the concept of an architectural project and 3D creation, improving collaboration between students and teacher, and dramatically increase in a greater understanding of the project and a high degree of their involvement with design develop. The paper describes the method of teaching 3D arts using Game Engines like Unity.",
keywords = "Game engines, Virtual reality, Visual learning",
author = "Jaume Duran and Sergi Villagrasa",
year = "2013",
doi = "10.1007/978-3-642-39420-1_13",
language = "English",
isbn = "9783642394195",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "113--121",
booktitle = "Virtual, Augmented and Mixed Reality",
address = "Germany",
edition = "PART 2",
note = "5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 ; Conference date: 21-07-2013 Through 26-07-2013",
}