TY - GEN
T1 - Tangible interface for controlling toys-to-life characters emotions
AU - Antonijoan, Marc
AU - Miralles, David
N1 - Publisher Copyright:
© 2016 Authors.
PY - 2016/5/7
Y1 - 2016/5/7
N2 - The emerging games-to-life genre is gaining popularity in the computer games market. This type of games makes use of physical figurines that represent in-game characters, and permits the control of certain aspects of the game. This makes it possible for designers to create new types of game play that blend physical and virtual space. Play can be classified as intervention or performative [2]. In existing gamesto-life games, the interactions that entail both spaces are performed only during intervention play. In contrast, interactions during performative play are still performed with standard controllers. This work presents a novel interface to be used in performative play. This interface is composed by a physical toy with an attached sensor device, and enables users to control the emotions of a virtual character. The interface has been evaluated with a user test. Results shows that it performs at least as well as a standard touch interface in several usability aspects.
AB - The emerging games-to-life genre is gaining popularity in the computer games market. This type of games makes use of physical figurines that represent in-game characters, and permits the control of certain aspects of the game. This makes it possible for designers to create new types of game play that blend physical and virtual space. Play can be classified as intervention or performative [2]. In existing gamesto-life games, the interactions that entail both spaces are performed only during intervention play. In contrast, interactions during performative play are still performed with standard controllers. This work presents a novel interface to be used in performative play. This interface is composed by a physical toy with an attached sensor device, and enables users to control the emotions of a virtual character. The interface has been evaluated with a user test. Results shows that it performs at least as well as a standard touch interface in several usability aspects.
KW - Affective interaction
KW - Game controller
KW - Phygital game object
KW - Tangible user interface
UR - http://www.scopus.com/inward/record.url?scp=85014668118&partnerID=8YFLogxK
U2 - 10.1145/2851581.2892330
DO - 10.1145/2851581.2892330
M3 - Conference contribution
AN - SCOPUS:85014668118
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 2387
EP - 2394
BT - CHI EA 2016
PB - Association for Computing Machinery
T2 - 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Y2 - 7 May 2016 through 12 May 2016
ER -