TY - GEN
T1 - Reusing animations in databases for multimedia presentations
AU - Huang, Zhiyong
AU - Jiao, Binjia
AU - Prabhakara, B.
AU - Ruiz, Conrado R.
N1 - Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2000.
PY - 2000
Y1 - 2000
N2 - Multimedia presentations and their applications are becoming more and more popular in most spheres of industry and everyday life. A database approach could help in querying presentations and reusing parts of existing presentations to create new ones. In this paper, we propose an object-oriented model built on a temporal interval tree structure for managing multimedia presentations as temporal databases. This model is based on a class hierarchy that reflects the temporal relationships among multimedia data comprising a presentation. Specifically, we will discuss extending this approach to reusing animations in our presentation database system. Hence, in this paper, based on the objectoriented data model and the database system, we propose storing animations in a database of 3D geometric models and motion descriptions. The reuse of 3D models is a common practice, unlike reusing motion which is rare because it is not as straightforward. Thus, we will explore more on motion reuse techniques. A set of generic and animation-oriented operations are given, which can be used to query and adapt animations for multimedia presentations based on their metadata.
AB - Multimedia presentations and their applications are becoming more and more popular in most spheres of industry and everyday life. A database approach could help in querying presentations and reusing parts of existing presentations to create new ones. In this paper, we propose an object-oriented model built on a temporal interval tree structure for managing multimedia presentations as temporal databases. This model is based on a class hierarchy that reflects the temporal relationships among multimedia data comprising a presentation. Specifically, we will discuss extending this approach to reusing animations in our presentation database system. Hence, in this paper, based on the objectoriented data model and the database system, we propose storing animations in a database of 3D geometric models and motion descriptions. The reuse of 3D models is a common practice, unlike reusing motion which is rare because it is not as straightforward. Thus, we will explore more on motion reuse techniques. A set of generic and animation-oriented operations are given, which can be used to query and adapt animations for multimedia presentations based on their metadata.
UR - http://www.scopus.com/inward/record.url?scp=84957795243&partnerID=8YFLogxK
U2 - 10.1007/3-540-44464-5_12
DO - 10.1007/3-540-44464-5_12
M3 - Conference contribution
AN - SCOPUS:84957795243
SN - 3540414282
SN - 9783540414285
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 149
EP - 161
BT - Advances in Computing Science - ASIAN 2000 - 6th Asian Computing Science Conference, Proceedings
A2 - He, Jifeng
A2 - Sato, Masahiko
PB - Springer Verlag
T2 - 6th Asian Computing Science Conference, ASIAN 2000
Y2 - 25 November 2000 through 27 November 2000
ER -