TY - JOUR
T1 - Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models
AU - Fonseca, David
AU - Martí, Nuria
AU - Redondo, Ernesto
AU - Navarro, Isidro
AU - Sánchez, Albert
PY - 2014/2
Y1 - 2014/2
N2 - In this study, we describe the implementation and evaluation of an experiment with Augmented Reality (AR) technology in the visualization of 3D models and the presentation of architectural projects by students of architecture and building engineering. The proposal is based on the premise that the technology used in AR, such as mobile devices, is familiar to the student. When used in a collaborative manner, the technology is able to achieve a greater level of direct engagement with the proposed content, thereby improving academic outcomes. The objective was to assess the feasibility of using AR on mobile devices in educational environments and to investigate the relationship between the usability of the tool, student participation, and the improvement in academic performance after using AR. The validation was performed through a case study in which students were able to experience a virtual construction process overlapped onto real environments. Results were obtained by students' pre-tests and post-tests. In line with our assumptions, the use of mobile devices in the classroom is highly correlated with motivation, and there is a significant correlation with academic achievement. However, the difficulty of using and generating content is a complex factor that suggests difficulty when implementing more complicated models.
AB - In this study, we describe the implementation and evaluation of an experiment with Augmented Reality (AR) technology in the visualization of 3D models and the presentation of architectural projects by students of architecture and building engineering. The proposal is based on the premise that the technology used in AR, such as mobile devices, is familiar to the student. When used in a collaborative manner, the technology is able to achieve a greater level of direct engagement with the proposed content, thereby improving academic outcomes. The objective was to assess the feasibility of using AR on mobile devices in educational environments and to investigate the relationship between the usability of the tool, student participation, and the improvement in academic performance after using AR. The validation was performed through a case study in which students were able to experience a virtual construction process overlapped onto real environments. Results were obtained by students' pre-tests and post-tests. In line with our assumptions, the use of mobile devices in the classroom is highly correlated with motivation, and there is a significant correlation with academic achievement. However, the difficulty of using and generating content is a complex factor that suggests difficulty when implementing more complicated models.
KW - Academic motivation
KW - Architecture visualization
KW - Augmented Reality
KW - Mobile learning
KW - Technology acceptance
KW - User experience
UR - http://www.scopus.com/inward/record.url?scp=84892445640&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2013.03.006
DO - 10.1016/j.chb.2013.03.006
M3 - Article
AN - SCOPUS:84892445640
SN - 0747-5632
VL - 31
SP - 434
EP - 445
JO - Computers in Human Behavior
JF - Computers in Human Behavior
IS - 1
ER -