TY - GEN
T1 - Playfulness and the advent of computerization in Spain
T2 - 3rd International Conference on History and Philosophy of Computing, HaPoC 2015
AU - Meda-Calvet, Ignasi
N1 - Publisher Copyright:
© IFIP International Federation for Information Processing 2016.
PY - 2016
Y1 - 2016
N2 - The beginning and later widespread use of the early microcomputers and home computers in the 1980s were strongly related to the emergency of the first computer games. However, this important episode has traditionally focused on accomplishments that identify key moments in the past such as identifying important firsts and successful corporate innovators. According to this, we may neglect the valuable contributions of other very different actors, such as politicians, programmers, designers, distributors, software and hardware stores, hobbyists, and fan communities. Thus, this paper is concerned with some of these myriad other subjects, including also their everyday practices. By giving voice to them, we start revealing a diverse set of activities and roles that collectively contributed to the shaping of computing technology, gaming practices and even the gaming industry in their respective local contexts.
AB - The beginning and later widespread use of the early microcomputers and home computers in the 1980s were strongly related to the emergency of the first computer games. However, this important episode has traditionally focused on accomplishments that identify key moments in the past such as identifying important firsts and successful corporate innovators. According to this, we may neglect the valuable contributions of other very different actors, such as politicians, programmers, designers, distributors, software and hardware stores, hobbyists, and fan communities. Thus, this paper is concerned with some of these myriad other subjects, including also their everyday practices. By giving voice to them, we start revealing a diverse set of activities and roles that collectively contributed to the shaping of computing technology, gaming practices and even the gaming industry in their respective local contexts.
UR - http://www.scopus.com/inward/record.url?scp=84992602737&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-47286-7_16
DO - 10.1007/978-3-319-47286-7_16
M3 - Conference contribution
AN - SCOPUS:84992602737
SN - 9783319472850
T3 - IFIP Advances in Information and Communication Technology
SP - 228
EP - 242
BT - History and Philosophy of Computing - 3rd International Conference, HaPoC 2015, Revised Selected Papers
A2 - Gadducci, Fabio
A2 - Tavosanis, Mirko
PB - Springer New York LLC
Y2 - 8 October 2015 through 11 October 2015
ER -